
Ship assembled on LKO (100 km) - 50 points Only modifications allowed - placing any amount of docking ports inbetween its parts. It can be even listed in Challenges thread, along with craft file. But why are we here, if not for a challenge? You have a functionality to save subassemblies - it will allow you to disassemble your current build and make additional docking clamps to make sure they would fit to each other.

Why do not you want to try disassembling it on ground, fitting docking clamps, launching it part by part and assembling it on the orbit? At least you will have the win of getting that into orbit and then the challenge of editing the quicksave will also be a win as that in itself can be quite a mission. It still a cheat, but you can tell yourself you sent up an orbital construction craft (and you could even do it several times to feel like you sent up the same weight over several missions). Then (important) remove the first craft completely, or they will be trying to occupy the same space and time. Then edit your quicksave.sfs file and look for the two craft, copy all the orbital information from the first one and paste it over the orbital info for the main one. Then load up your main craft onto the launch pad (without docking clamps).

You can use hyper edit for a ridiculously easy solution BUT it's one that will leave you feeling empty and like you've not really done anything.Īnother way, which is still very much cheating, but cos its a bit harder will give you more a sense of achievement launch a much simpler (but still very heavy) craft and get that into orbit.
